The voting was overwhelmingly for twice a week. More than 50% of you asked for wars twice a week. The other half was a mixture of wars once a week and sometimes and "other". Surprisingly, no one voted for the 24/7 option, revealing that even warmongers need a break. If we split the data between twice a week and less then that, we have an even split. As a compromise, we will continue to war twice a week but will take a 48-72hr break in the event of a loss so that we can regroup and gets some upgrades in before our battling our next opponents.
UPDATE: It's official. Clan Wars twice a week until we lose. Then we break for 2-3 days during which time warmongers can jump to feeder or our brother clan to get their warring in. I'm taking an informal poll on how the clan feels about the frequency of having Clan Wars. Pros for having it often is that there is constant activity and the opportunity for bonus loot. Cons are that it can get expensive and slow down upgrades. Pros for weekly Clan Wars is that it gives time to plan, analyze, and upgrade defenses, giving us a better chance to win wars. Cons for weekly wars are that there is a lull in activity which may deter members actively looking for war. My personal opinion is that we need to keep growing as a clan. That's what was exciting about Clan Wars for me when it was introduced. It put a stop to the BS and put the money (or loot) where your mouth was. It's one thing to say we have the best clan, it's another to prove it. It brought members out of inactivity and created a social hub around exciting battles. I love that we get better with every war... every opponent that we lost to taught us something and we incorporated it into our strategy and tactics... thus making us stronger for the next war. Our War Castle formula was adapted from one of our early losses. We learned and got better. Lately, we haven't had the time to regroup and analyze much less adapt. Our last two losses had a lot to teach us and we missed those opportunities because we jumped headfirst into the next conflict. I love Clan Wars. I hate losing Clan Wars. I want us to get better because we can and should. My 2 cents. Please vote and post any comments below so the clan can respond. Thanks! An easy, and much needed, victory for TG1 after a couple of tough and humbling losses. Mexico didn't offer tough enough defenses to stop a focused TG1 on a mission. A mission to destroy! Yours truly suffered some distractions and turned in a shameful 1 star from a single attack. The rest of TG1 did not suffer that fate as 3 star after 3 star attack pulverized Mexico's bases up and down their war map. Nicely done Gentlemen! Welcome back!
TG2 continues their impressive streak of wins, continuing the tradition of quality over quantity. Grats!
TG1 faced another tough clan skilled at hog-rider and dragon attacks and tough base defenses. Speaking of bases, they were employing a very effective design (dragon and hog resistant) on almost a dozen of their bases. We did not have an effective counter for their set up. They were patient and volleyed hard at the end cementing the battlefield with destroyed bases. They were employing the attack strategy that I've wanted to execute for a long time. Well done Arg Clash Clan. Well done.
colton apparently went off his meds or something. Anyway, most of the members have already returned... thanks guys. A few are still outstanding, probably offline. If you got kicked by colton, please return to the clan. He's gone and I'll reinstate you upon rejoining. See you soon.
UPDATE: colton, brant, and collin have defected to another clan however everyone else has returned... even those I thought were inactive. Thanks for your continued loyalty! Del contributed a link to Clash of Clan's Wiki page featuring base layouts (base design). It's a great primer for those not experienced in base design or those of us just looking for tips on how to make stronger defensive bases. Since our last drubbing, this is not a bad idea for all clan members to take a peek. It's been added to our CoC Resources page. Thanks Del! Clash of Clans Layouts @ Clash of Clans Wiki
A solid collection of advice on defensive layouts and strategies. While you are there check out Negg's free base planner tool. Clash of Clans Builder by Neggs Comprehensive planner for developing base defenses in CoC. Turog, fluppie, and mikey will be leaving our little clan and joining up with Holger DK mini for their next Clan War. Returning the favor from our own recent Alliance war, we hope that our ambassadors will make a solid contribution to their war effort. They are scheduled to return on Friday. Good luck guys!
Activating our Alliance for the first time, we hosted Myiagros and kernel from Holger DK mini for what was our very first 50v50 Clan War. We knew going in it would be a tough fight with a half dozen inactives on our roster. We were undeterred and confident that we could still muster enough stars with our new guests on board. Our guests did perform well with both scoring 6 stars each. Which should have brought our 80-90 Clan War average to around 100. However, poor target choices, poorly planned attacks, missed executions, and some genuinely tough base defenses, courtesy of Anfield Legends, many of our most reliable members failed to get their requisite stars. Anfield Legends matched our participation but bested our attack prowess with crushing attacks and extremely well executed hogrider and dragon attacks. Their attacks kept coming and coming with a record 118 stars... the most we've given up to date in Clan Wars. Props to Anfield Legends for an exciting and humbling Clan War. After the dust cleared, we learned a lot about good base design and attack tactics. We will incorporate our learning into making our clan stronger and better for our next Clan War. Clash on!
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